So, what exactly is this granular effect and why is it a magical experience when combined with delay? Granular is a digital processing technique of micro-sampling, wherein short samples called grains are read from a delay buffer. In the Fable, players can adjust these grains by manipulating their sampling length, position, and buffer size from which they’re read. They can be played at double or half speed for pitch shift and time stretching effects, play them in reverse, read from multiple positions, and more, in order to achieve different effects.
- Program 1 runs a reverse delay into a reverse granular algorithm, in which sampled grains are played backwards. Reversal and re-reversal build up in the feedback paths, creating a complex and organically shifting soundscape.
- Program 2 runs a forward delay into an octave-up granular program, in which sampled grains are played at double speed. Swarms of double-speed grains build up in the feedback path for bright and airy cascades of sound.
- Program 3 runs a warm, dark analog-style delay into an octave-down granular program, in which sampled grains are played back at half speed. Slowed down repeats combine with analog-style processing to create deep, thunderous footfalls and thick, murky ambience.
- Program 4 runs two multi-tap granular algorithms in series, in which multiple samples are played back from each granular buffer simultaneously. Multiple points of sampled sound build upon each other in the feedback paths to create glitchy clouds and unique organic reverberance.
- Program 4 runs a forward delay into a randomized pitch granular program, in which each grain is played back at a randomly selected speed and direction, varying between pitched up double speed, pitched down half speed, normal speed, plus forward and reversed playback from grain to grain
Key Features:
- Explore sample and chop delay algorithms and granular effects
- Craft incredible sonics ranging from chaotic and swarmy to smooth and flowing to bizarre and organic
- 5 unique streamlined programs to choose from and experiment with
- Built with powerful DSP architecture that combines delay programs and granular sampling algorithms with analog feedback paths
- Adjust grains through sample lengths, positions, and buffer size
- Program I: reverse delay into reverse granular
- Program II: forward delay into octave-up granular
- Program III: analog delay into octave-down granular
- Program IV: multi-tap granular into multi-tap granular (grain-verb)
- Program V: forward delay into randomized pitch granular
- Tap tempo and buffered bypass knobs
Got questions?
Head to our contact page or give us a call on 02 9449 8487 and our friendly team will be able to assist you.